Building a Real-time Collaborative Audio Mixer with Web Audio API and WebRTC
Learn how to build a collaborative audio mixing application where multiple users can control effects and levels in real-time, using Web Audio API for processing and WebRTC for low-latency synchronization.
Sean Kim
Music Producer

## The ChallengeLast month, a client approached me with an interesting request: build a web-based audio mixer that allows multiple producers to collaborate in real-time from different locations. Think Google Docs, but for audio mixing. [Audio Player - Final Result Demo] ## Architecture OverviewThe solution combines three key technologies: -**Web Audio API** for audio processing -**WebRTC** for peer-to-peer connections -**WebSocket** for state synchronization [Image - System Architecture Diagram] ## Setting Up the Audio ContextFirst, we need to create a shared audio graph that all participants can manipulate: ```javascript class CollaborativeAudioContext { constructor() { this.context = new AudioContext(); this.masterGain = this.context.createGain(); this.compressor = this.context.createDynamicsCompressor(); // Connect master chain this.masterGain.connect(this.compressor); this.compressor.connect(this.context.destination); this.tracks = new Map(); } addTrack(id, stream) { const source = this.context.createMediaStreamSource(stream); const channelStrip = this.createChannelStrip(); source.connect(channelStrip.input); channelStrip.output.connect(this.masterGain); this.tracks.set(id, channelStrip); } createChannelStrip() { return { input: this.context.createGain(), eq: this.createEQ(), compressor: this.context.createDynamicsCompressor(), output: this.context.createGain() }; } }
Implementing WebRTC Peer Connections
For low-latency audio streaming between peers:
class AudioPeerConnection {
async setupPeer(isInitiator) {
this.pc = new RTCPeerConnection({
iceServers: [{ urls: 'stun:stun.l.google.com:19302' }]
});
if (isInitiator) {
const offer = await this.pc.createOffer();
await this.pc.setLocalDescription(offer);
this.sendSignal({ type: 'offer', data: offer });
}
this.pc.ontrack = (event) => {
this.handleRemoteTrack(event.streams[0]);
};
}
}javascript
State Synchronization
The trickiest part is keeping all mixer states synchronized:
class MixerState {
constructor(websocket) {
this.ws = websocket;
this.state = {
tracks: {},
master: { gain: 0.8, compressor: {...} }
};
this.ws.onmessage = this.handleStateUpdate.bind(this);
}
updateParameter(trackId, param, value) {
// Optimistic update
this.applyChange(trackId, param, value);
// Broadcast to peers
this.ws.send(JSON.stringify({
type: 'paramChange',
trackId,
param,
value,
timestamp: Date.now()
}));
}
}
Performance Optimization
Handling Network Issues
// Implement adaptive quality
if (networkQuality < 0.5) {
audioContext.sampleRate = 22050; // Reduce quality
disableVideoStreams();
}javascript
Key Learnings
💡 Pro Tip: Always implement a local feedback loop first, then sync with peers. This makes the UI feel instant even with network delay.
Results
After 3 weeks of development:
- 5 producers can mix simultaneously
- 12ms average latency between peers
- Zero audio dropouts in 4-hour sessions
[Audio Player - Before/After Comparison]
Next Steps
Currently working on:
- VST plugin support via WebAssembly
- Recording capabilities with cloud storage
- AI-powered auto-mixing suggestions
Conclusion
Building real-time collaborative audio tools in the browser is no longer a pipe dream. The combination of modern Web APIs makes it possible to create professional-grade audio applications that run everywhere.
Want to try it? Check out the live demo or view the source code on GitHub.
Related Articles
Next.js + Sanity Architecture Notes
Decisions on GROQ, ISR, and image pipelines with Cloudinary.